Patch Notes - March 20th, 2025
Our March 20th, 2025 patch notes features bug fixes, the release of both Sunday Best and Denim Outfit Packs, and more.
Our March patch will start rolling out across consoles and PC at roughly 8AM EST on Thursday, March 20th. This patch includes the release of the Sunday Best and Denim Outfit Pack, both of which are included in the Content Pass.
Players who have a Content Pass will automatically unlock Sunday Best and the Denim Outfit Pack. For non-Content Pass holders, the packs are $4.99 USD each.
Sonny Outfit Pack III will also be available for purchase for $4.99 USD.
PATCH NOTES
Tuned: Base Game - Bones’ Gore Bombs
The blast damage radius for Bones’ Gore Bombs has been increased
Fixed: Xbox Crashes
We have fixed various Xbox crashes
Fixed: Base Game - Interactions
The team has made further adjustments to the ensure that traversal options are prioritized over item pick ups
Fixed: Base Game - Close Encounters
A bug was fixed for close encounters in private matches where the host player would win a grapple in situations that they should’ve lost
Fixed: Base Game - Execution Pack IV’s Black Bars
The team has fixed the aspect ratio for the cinematics of Execution Pack IV
The black bars are now removed to mirror previous released executions
Fixed: Base Game - Bones Spawn on Slaughterhouse Maps
Our team has fixed issues with Bones spawning in incorrect locations on all Slaughterhouse variants
Fixed: Base Game - Gore Bombs
Fixed an issue that allowed Bones to place Gore Bombs mid-air in escape zones
We have also fixed the issue where Bones Gore Bombs couldn’t be triggered and/or retrieved on certain corners and assets
Fixed: Base Game - Wyatt ‘Awareness Team’ Ability Upgrade
A bug impacting the ‘Awareness Team’ upgrade has been fixed where Family Members hit by Wyatt's knives would not be highlighted for all Victims
Fixed: Base Game - Wyatt Knives Interacting with Hands’ Ripstall
An issue was present where Wyatt could turn off the generator during Hands’ Ripstall minigame and would sometimes result in:
Players being unable to interact with the generator for the remainder of the match
Wyatt was able to throw another knife to receive XP for turning off the generator when it was already turned off
This issue has been fixed and Wyatt can no longer interact with the generator during Hands’ Ripstall minigame
Fixed: Base Game - Wyatt’s Knife Bypassing Electric Traps
We have fixed a bug where Wyatt’s Throwing Knives would disable an Electric Trap and turn off the Generator or Battery in a single knife throw
It will now take one Throwing Knife to disable an Electric Trap and one Throwing Knife to turn off an objective
Fixed: Base Game - Bone Charm Collision with Wyatt Knives
Our team has fixed an issue where Wyatt’s Knives were being blocked by collision from a specific type of bone charm
Fixed: Base Game - Wyatt Star Sign Ability during Escape Cinematic
We have fixed Wyatt being able to use his ability while escaping, which would result in sliding movement and a visible crosshair during spectating
Fixed: Base Game - Bypassing Animations
We fixed the bug that allowed Family players to bypass the animations for setting traps, closing doors and locking doors
Fixed: Base Game - Hands’ Barge Animation
Hands players were able to skip his successful barge animation if they performed interactions such as collecting blood, ripstalling, hooking up electric traps, etc
Fixed: Base Game - Family Animations
We fixed the bug where when a Family member would walk through the valve exit, the Family member would get stuck in their walking animations for a brief period of time
Fixed: Base Game - Native Invites
We have fixed the issue where the native invite prompt did not always show up for PS5 players in custom lobbies
Fixed: Base Game - Leatherface’s Overhead Slam
The team has fixed the issue that caused Leatherface’s overhead slam attack to not register if a Victim was traversing crawlspaces, stabbing Grandpa, or interacting with the valve
Fixed: Base Game - Hands’ Barge
An issue has been resolved where Hands’ initial barge attack would not function as intended, resulting in the player becoming softlocked
Fixed: Base Game - ‘No Sell’ and Hands’ Barge
We have fixed a bug where the perk ‘No Sell’ was not using charges properly when getting barged by Hands
Fixed: Base Game - ‘Protective Aura’ Perk
The team has fixed the issue where the perk ‘Protective Aura’ did not reduce damage when a victim was pulled out of a hiding spot
Fixed: Base Game - ‘Rally Leader’ Perk
Fixed the perk ‘Rally Leader’ which was only functioning for the perk holder instead of all Victims per its description, “Help all Victims recover from being incapacitated more quickly. Recovery is 15/25/35 % faster.”
Fixed: Base Game - ‘Fish Hooks’ Perk
‘Fish Hooks’ was not working as intended at Level 2 and Level 3 and will now work as described, “Sneak attacks decrease Family’s max stamina for a limited amount of time. Max stamina is reduced by 50/65/75% for 10/20/30 seconds.”
Fixed: Base Game - ‘Slippery’ Perk
‘Slippery’ is now fixed so that the perk activates after a player finishes traversing through a gap
Fixed: Base Game - Danny Knows Engines
We have fixed a bug where the ‘I Know Engines’ Perk wouldn’t activate within the proper ranges when equipped on Danny
Fixed: Base Game - ‘Swinging For the Fences’ on Bones
An issue has been fixed with the Grandpa Perk ‘Swinging For the Fences’ where it was not applying to Bones when the perk was active
Fixed: Base Game - Virginia’s SFX
We have fixed the bug where the SFX for Virginia contaminating a blood bucket continued if she canceled out of the interaction
Fixed: Base Game - Johnny’s Footprint Tracking
The bug that caused Johnny’s footprint tracking to remain active if he was electrocuted on the cattle grid is now fixed
Fixed: Base Game - Disappearing Health Potions
We have fixed the bug that caused poisoned health potions to completely disappear from the map if it was swapped out for another item
Fixed: Base Game - Minigame UI Disappearing
The team has fixed the issue that caused the minigame UI for toolbox gathering, lockpicking, bone pile gathering, turning on the generator, and solving the fusebox to disappear if done after winning a grapple
Fixed: Base Game - Lockpicking Minigame
We have fixed the bug that caused the lockpicking minigame to wiggle rapidly when trying to complete it
Fixed: Base Game - Victims Permanently Highlighted
Victims becoming permanently highlighted after Grandpa is immobilized for a second time by Wyatt’s Star Sign Ability has been resolved
We have also fixed more instances where Victims would become permanently highlighted after being caught by Grandpa’s Sonar
Fixed: Base Game - Gore Bombs Crashing
We’ve resolved an issue in public and private matches where players were experiencing title crashes when Bones and at least 3 Victims were hit by the same Gore Bomb
Fixed: Base Game - Rain Effects Inside Containers - Slaughterhouse - Storm
Instances where rain effects were present on props inside of the containers on Slaughterhouse - Storm has been fixed
Fixed: Base Game - Wyatt Portrait Resolution
We’ve fixed an issue where Wyatt’s portrait would sometimes appear low in resolution when viewed via the Customization tab
Fixed: Base Game - Hitchhiker Chestburster Execution FPS
We have made improvements to decrease FPS drops during Hitchhikers Chestburster Execution
Fixed: Base Game - Player XP on Graveyard
Our team has fixed a bug where Victim players were not receiving the proper XP when exiting the basement and other boundaries on the Graveyard map
Fixed: Base Game - Virginia’s Skill Tree
A bug has been resolved with Virginia’s Skill Tree where despite adjacent nodes being unlocked, a branch path on the right was not visible
Fixed: Base Game - Floating Assets
We’ve resolved an issue that would cause floating assets or items in the following locations
The Mill - Riverbed area
Slaughterhouse (including Leatherface’s Lair)
Fixed: Base Game - Missing Gore on Slaughterhouse
We fixed the problem where gore was missing from Leatherface’s Lair on all Slaughterhouse map variants
Fixed: Base Game - Hitchhiker Wall Gap Stuck Spot
Our team has resolved an issue where Hitchhiker would become stuck when going through the wall gap that connects the West Cell and Dig Room on Nancy’s House with ‘Wire Frame’ equipped
Fixed: Base Game - Gas Station Stuck Spots
We have fixed an issue where both Family and Victim players would get stuck in the crawl space and gaps in the Tool Storage area
Fixed: Base Game - Ladder Stuck Spots
The following ladder stuck spot locations have been fixed
Tool Shed - Gas Station
Ladder Thicket - Gas Station
Garage Ladder - Slaughterhouse
Fixed: Base Game - Valve Stuck Spot
We have fixed the bug that caused Victim players to get stuck in the valve if they spammed open the valve and proceeded to get hit by a Family member on Slaughterhouse and Gas Station
Fixed: Base Game - Family House Lighting
We have fixed unnatural lighting located by the shed in the Front Field area
Fixed: Base Game - Slaughterhouse Lighting
The lighting in the Holding Pen Area of the Slaughterhouse was too dark and has since been fixed
Fixed: Base Game - Church Basement Lighting on Graveyard
We have fixed a lighting issue where parts of the Church Basement on the Graveyard map appeared darker than intended
Fixed: Base Game - Slaughterhouse Tree Collision
Multiple trees were missing collision on Slaughterhouse and collision is now present
Fixed: Base Game - Collision on Slaughterhouse
The team has resolved an invisible collision issue that players could climb onto next to the Crawlspace in the Feed Storage on all of the Slaughterhouse map variants
Fixed: Base Game - Collision on Graveyard
We have resolved an issue where players could walk on top of invisible assets near the Graveyard Entrance area
Fixed: Base Game - Collision on Gas Station
An issue has been resolved where players could walk on top of an invisible asset located in the Shed Basement area of the Gas Station map
Fixed: Base Game - Nancy’s House Collision
The team has removed invisible collision located in the North Tunnel area that blocked players movement
Fixed: ‘Rush Week’ - ‘Sensed Victim Fear’ Notification
We have fixed a UI bug where Johnny players would only receive the ‘Sensed Victim Fear’ UI notification once per match
Fixed: ‘Rush Week’ - Vent Access
We have fixed an issue where Vent access wouldn’t become unavailable immediately after it was destroyed
Fixed: ‘Rush Week’ - Environment Collision
A bug has been fixed where players could climb over a specific table and remain stuck between assets
Fixed: ‘Rush Week’ - Sorority Girl Damage
An issue has been fixed where Sorority Girls weren’t receiving damage when Johnny pulled them from inside the car
Fixed: ‘Rush Week’ - Floating Car
We have fixed a bug where the Car would be floating in the yard area
Fixed: ‘Rush Week’ - Johnny Stuck Spot
The team has fixed a bug where Johnny would get stuck in the car if he tried to pull a Sorority Girl out of it
Fixed: ‘Rush Week’ - Johnny’s Ability Cancelling
We’ve resolved a problem with Johnny’s Hunt Ability where it would incorrectly cancel when attempting to attack
Fixed: ‘Rush Week’ - Floating Asset
There was a high voltage warning sign in the House Basement that appeared to be floating and has been fixed
Fixed: ‘Rush Week’ - Execution Animations
We fixed an issue where Sorority Girls were able to move if executed while attempting to climb a ladder and would result in them remaining in a standing position after being executed
Fixed: ‘Rush Week’ - Hiding Spot Asset Clipping
We have resolved a bug where assets were clipping into the trunk hiding spot and would sometimes have an unnatural glow
Fixed: ‘Rush Week’ - Preference Toggle UI
Previously players were unable to click “Prefer to play as Victim” with a mouse, and would need to use a keyboard or controller input
Fixed: ‘Rush Week’ - Private Match Modifiers Transferring
We have fixed an issue where private match modifiers would transfer after a host player swapped from Base Game to ‘Rush Week’
Fixed: Private Matches - Host Player Voice Chat Functionality
An issue has been fixed where voice chat would not work properly for the host player after a private match has been started
Changed: ‘Wait a Second’ Perk Description
‘Wait a Second’s description will now read as ‘Victims who mistakenly get tangled in barbed wire must wait 3/5/8 seconds before removing it’
Teammate assistance in the removal of the Barbed Wire is not intended
Changed: Slaughterhouse Storm Flags
We have changed the United States flags to Texas State flags
These flags will now have more of a weathered and worn look
Changed: Connie Outfit Pack III
We have changed the name of Connie’s ‘Quick Soda’ cosmetic in Outfit Pack III from ‘Cherry’ to ‘Cola’
For any existing or persistent issues, please use the support site.
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