Patch Notes - September 26th, 2024
The September 26th, 2024 patch will feature bug fixes and the release of ‘Rush Week.’
These are the bug fixes for our September 26th, 2024 patch. It’s scheduled to begin rolling out on console and PC at roughly 8AM EDT. This patch will also include the release of our new, FREE game mode ‘Rush Week’. Folks who have purchased the Content Pass will gain access to ‘Rush Week’ four days earlier. It will be free to everyone on Monday, September 30th, 2024.
As a reminder, in addition to the default cosmetics of Pajamas, Cheerleader, and Nightie, everyone who plays 'Rush Week' will unlock the Towel and Laundry Day cosmetics for FREE, for life! But you gotta be quick, as the offer only lasts until our October patch when the two cosmetics will move to the shop at $1.99 each.
PATCH NOTES
Changed: Base Game - Fuse Box Spawn on The Mill
We have changed a potential spawn location for fuse box, to prevent it from spawning too close in proximity to the valve tank
Added fusebox spawn in the Mill Ground Floor
Removed fusebox spawn in the Overgrown Exterior
Fixed: Base Game - Connie’s Focused SFX
In both public and private matches, all players could hear Connie use her Focused ability
Players will no longer be able to hear a Connie pop their Focused ability
Fixed: Base Game - Lockpicking Exploit
Victims were previously able to bypass tool break progression by exiting and reentering the minigame after hitting a checkpoint
Tool break progress will fill and deplete normally now
Fixed: Base Game - Ripstall Cooldown
The Level 2 Hands Ability Tree upgrade, Reduce Ripstall Cooldown, did not give the correct cooldown
With this fix, the cooldown will be 72 seconds if Reduce Ripstall Cooldown has been equipped
Fixed: Base Game - Family Members Stunned
If any 2 Family Members stand near a hiding spot while a Victim bursts out of it, it would result in one Family player being permanently stunned for the rest of the match
This has been fixed so that the stun is the correct duration when a Victim player bursts out of a hiding spot
Fixed: Base Game - ‘Tracker Tagged’ Perk
The Family Perk ‘Tracker Tagged’ would lose functionality mid-match and not highlight Victims after landing a hit
The description for the Tracker Tagged Perk reads as follows: “Hitting a Victim highlights them for all Family members. Highlight duration is 2/3/5 seconds.”
The perk will now always highlight Victims for the proper duration for all Family Members after hitting a Victim
Fixed: Base Game - Maria’s Eye Color
Hazel, her eyes are hazel
Nothing to see here
Fixed: Base Game - Sonny Star Sign Ability
When using Sonny’s ability, other players were able to see visual effects
The effect will now only be visible to Sonny
Fixed: Base Game - Family Melee Attack Exploit
The team has patched an exploit where Family players could deal double damage with a single melee attack
Fixed: Private Matches - Crashes
If the host of a private match had the store open while the lobby countdown transitioned to the loading screen, the title would crash for them
The game will no longer crash in this scenario
Fixed: Private Matches - Consecutive Matches
Players were not able to play consecutive private matches as they would encounter an infinite loading screen if four or more players were present
This has now been fixed and players will be able to play back to back private matches regardless of player count
Fixed: Private Matches - Family House - Blood Moon Basement Lighting
We fixed a shader issue on the Family House - Blood Moon map variant that resulted in the basement area being too bright
Players can view this fix in private matches
Fixed: Private Matches - Spectator Overlay
When hosting a private match as a Victim, proximity and hiding spot overlays would not be present for the host in spectator mode
The correct visual effects will now show for the spectating player
Fixed: Private Matches - Family Stamina
Family melee attacks were incorrectly consuming stamina in private matches
Attacking as a Family Member will now consume the proper amount of stamina
Fixed: Private Matches - Attack Animations
Repeated attacks by a Family Member in private matches would have identical animations
Family Member attacks will now smoothly alternate between animations
Fixed: Private Matches - Bone Shards
An issue has been fixed where the host of a private match was able to collect an infinite amount of bone shards from bone piles
Fixed: Private Matches - Fuse Box Minigame
Fuse box minigame would not complete properly resulting in the basement door not opening and the minigame remaining visible to the player
Fuse box minigame will now function as intended when completed
Quick math, on the other hand, can still be difficult
Fixed: Private Matches - Character Levels
Character levels were not displaying accurately to non host players
The appropriate character level will now show for all players when in a private lobby
Fixed: Private Matches - Star Sign Ability Effects
We fixed an issue where the host of a private match could see the Star Sign Ability effects of other characters during a match, regardless of the side they were playing on
Every character is bound to its own set of abilities and will not see the effects of other characters' Star Sign Abilities during private matches
Fixed: Private Matches - Attribute Points
A fix has been implemented where Attribute Point changes made in the Character Loadout weren’t applying correctly during a private match
The fix made Attribute Points properly reflected in the functionality during a private match
Fixed: Private Matches - Radio Voice Over
An issue has been fixed where the host couldn’t hear the radio voice over when loading into a private match
Radio voice over is now audible for all players when loading into a private match
Fixed: Private Matches - Softlocked
We have fixed a bug where softlock occurred for the host of a private match if they loaded into a match with the Options Menu opened
The host of a private match will now be able to enter a match without getting softlocked
Fixed: Private Matches - Leatherface Destroying Doors
We fixed a bug where the host of a private match would see a Padlock appear after Leatherface destroyed a door
A padlock will not visibly appear after Leatherface destroys a door in Private Matches
Fixed: Private Matches - Victim Execution Sound Effects
We have implemented a fix where a sound effect that is normally played after a Victim dies was present during the Loading Screen when starting a private match
Victim death sound effects will now only play after a Victim is executed
Fixed: Private Matches - Non-Functional Lobbies
We have resolved an issue where players would get stuck in a non-functional private lobby while attempting to leave immediately after creating it
Players in a Private Match Lobby can now proceed to the main menu without any issues
Fixed: Museum Mode - Photo Opportunity Mode Invisible Collision
When entering Photo Opportunity Mode after finishing Museum Mode, players would encounter invisible collision in the Front Field area
This issue has been fixed
Fixed: Museum Mode - Stuck Spots
In Museum Mode’s Photo Opportunity Mode, if a player tried to change Family Members while standing on top of them in the Car Graveyard, they would get stuck out of bounds
This issue has been fixed
Fixed: Museum Mode - Camera Stuck Spot
The camera in Museum Mode would get stuck in the map environments when attempting to switch characters in a staged photo opportunity in the Basement Area
Player camera will no longer get stuck while switching characters
Fixed: Museum Mode - Inverted Functionality
An issue with inverted functionality in Museum Mode has been fixed
Inverted Look Functionality will now perform in Museum Mode as it does in the base game
For any existing or persistent issues, please use the support site.
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