Patch Notes - November 26th, 2024
Read on for the tunes, changes, and fixes coming to TCSM on November 26th, 2024.
Our November 26th, 2024 patch will start rolling out across consoles and PC at roughly 8AM EDT. This patch will also include the release of the Summertime Outfit Pack (this will unlock automatically for Content Pass holders), Ana Outfit Pack III, and Julie Outfit Pack III. We have Blackout Cosmetics for Hands, Maria, and Virginia for all Level 99 players releasing, as well.
PATCH NOTES
We wanted to share with players some known issues that were found late in testing for tomorrow’s patch.
Known Issues:
Some players may experience server errors when trying to unlock the perks 'Unrelenting' and 'Dracula' in Hands Skill Tree
EDIT: This issue has been resolved prior to deploying this patch - 11/26/2024
Players loading into 'Rush Week' may experience prolonged wait times for player refills if players leave the lobby
Players may experience native invites not functioning properly for Private Matches
Current workaround is joining a party before loading into a Private Match
Please note that these known issues are being worked on by our teams for a fix that will launch outside of our usual patch cadence. The testing and certification process may be affected by the holiday. Thank you for your patience.
Changed: Base Game - Hands Skill Tree
We have removed ‘Scout’ from Hands Skill Tree
‘Scout’ will be replaced by ‘Unrelenting’
‘Dracula’ will replace the previous node for ‘Unrelenting’
Please Note: Players who own Hands will have to respecc his Skill Tree
Changed: Base Game - Custom Private Match Toggles
We have added a toggle for item spawn rates
They are half and double
Changed: ‘Rush Week’ - Fusebox Minigame Instructions
Text for the Fusebox Minigame has been updated
Previously it read “Match the round fuse color with the correct slot, ensuring the AMP value is met for each pair. Once complete, power will be restored and the basement exit will open temporarily”
It will now correctly read, “Match the round fuse color with the correct slot, ensuring the AMP value is met for each pair. Once complete, power will be restored”
We have also updated the text players will see upon successful completion of the minigame
Previously it would state, “Basement Exit Opened”
Now it will read, “Success”
Changed: ‘Rush Week’ - Slammed Doors on Johnny
Once Johnny is Level 3, doors slammed on him will break as intended
Please note that his speed boost at Level 3 as been removed
We have added a notification at Level 3 which will read, “Slammed doors now break on Johnny”
Tuned: ‘Rush Week’ - Fear Rebalancing
Sorority Girls will now start with some Fear and different visual effects
Previously, Sorority girls would start a match with no Fear
Fixed: Base Game - Danny’s Tamper UI
We have fixed a visual bug where a Danny player would use their Tamper with at least half of the knowledge bar filled, but the Tamper minigame UI would fill up completely
Danny’s Tamper minigame will now display visually the correct knowledge added
Fixed: Base Game - Danny Star Sign Ability Cancellation
An issue has been resolved where progress made by applying knowledge in the Tamper minigame was reset if a Danny player attempted to progress the minigame before the entire Knowledge charge could fully apply
Progress made in the minigame will now apply correctly
Fixed: Base Game - Leatherface Exploit
The team has fixed an issue where Leatherface players could bypass the opening animation of doors and gates by running towards the door/gate, revving, and swinging their chainsaw at the same time
Leatherface can no longer melee attack while opening a door or a gate
Fixed: Base Game - Grandpa Perks Activating at Wrong Level
We have resolved an issue where all Grandpa Perks equipped in the match were intermittently activating at Family Bond Level 1 regardless of their level
Grandpa Perks will now activate at their correct levels
Fixed: Base Game - Background Elements
We have resolved an issue where a patch of grass would be misplaced in the UI
Fixed: Base Game - Barge Animation
An issue has been fixed where players were able to cancel their barge animation in order to barge a door faster than intended
Fixed: Base Game - Blood Issues
Blood was incorrectly washing away from characters after being wounded
We have fixed this issue, and now blood will remain on players unless they are exposed to rain
We also resolved an issue where no blood would show when a player took damage
Blood will now correctly display when taking damage or jumping out of a window
Fixed: Base Game - Localization
We have added localization in available languages for the following
Execution Pack IV names and descriptions
Maria Outfit Pack I names
Fixed: Base Game - Gas Station Storm Textures
We fixed issues with rain textures being incorrectly applied to characters when inside
Now the correct textures will only display when outside
Fixed: Base Game - ‘Choose Fight’
Our team has fixed an issue where ‘Choose Fight’ was not extending the stun duration for sneak attacks properly
‘Choose Fight’ should now correctly extend Family Member stun duration after a sneak attack by 2/3.5/5 seconds
Fixed: Base Game - ‘Rough Cut’ Activation
‘Rough Cut’ has been fixed to where the perk will activate every time Leatherface attacks a Victim
Fixed: Base Game - PlayStation Native Invite Issues
There was a bug that would cause a player to remain in a state of infinite loading if they accepted a native invite for a custom lobby or party when in a public lobby
This has now been fixed
Players would occasionally receive a network error when accepting a native invite while in a custom lobby or in a party
Network Errors will no longer occur when accepting a native invite
Fixed: Base Game - Localization
‘Unique Nancy’s House Escapes’ Stat is now localized for all supported languages
Fixed: Base Game - Sneak Attack Illogical Distances
We fixed the issue where Victims were able to Sneak Attack Family members from illogical distances
Now, the Sneak Attack prompt will only appear when a Victim player is close enough to do so
Fixed: Base Game - Climbing Wells
The bug that caused players to be able to climb on top of certain wells on Slaughterhouse, Nancy’s House, and The Mill has been fixed
Players will no longer be able to climb on top of those wells
Fixed: Base Game - Stuck Spots
The stuck spot at the Cotton Fields on The Mill has been fixed
Fixed: Base Game - ‘Suffocating Grip’ Perk
‘Suffocating Grip’ was making the close encounter minigame more than 25% easier for Family members
The perk will now work as intended
Fixed: Base Game - ‘Bar Room Hero’ Well Issue
We fixed the bug where if a player had the perk ‘Bar Room Hero’ equipped, they would get stuck upon falling down a well
Fixed: Base Game - Wells and Desync
We fixed an issue where Victim players would lose the ability to interact with items or desync from a match after they became incapacitated from jumping down a well
Fixed: Base Game - Cook Padlock Exploit
There was an exploit where a Cook player could add one of his padlocks to a door or gate and saved minigame progress would transfer to his padlock instead
Now, when Cook places a padlock on a door or gate with saved minigame progress, the progress will remain on the door/gate regardless of Cook’s padlock
Fixed: Base Game - Party Disbanding and Restarting
We fixed the issue where when a lobby closes due to not enough suitable players, the party would disband and players couldn’t join a party until they restarted the entire game
Players will no longer experience this
Fixed: Base Game - ‘Security Pins’
We fixed the bug that resulted in ‘Security Pins’ not increasing the difficulty of the lock picking minigame
Fixed: ‘Rush Week’ - UI Localization
We have updated the 'PREFER TO PLAY AS VICTIM' text to be localized in every language available in the game
Fixed: ‘Rush Week’ - Red Phone Cable Textures
We have fixed the textures of the phone cable that was stretching to the Sorority Girl’s location
Fixed: ‘Rush Week’ - Pepper Spray Clipping
We have resolved an issue where Pepper Spray was not correctly aligned while being used in a Sorority Girls' hands
Pepper Spray will now be correctly aligned with the Sorority Girls' animation
Fixed: ‘Rush Week’ - Softlocked With Options Tab Opened
We fixed an issue where softlocking occurred for the 6th or 7th player if they loaded into a match while ‘Options’ is open in a lobby
Fixed: ‘Rush Week’ -Softlocked in Rush Week’s Main Menu
We have fixed a bug where players be would softlocked after pressing the chat function button or key at the Rush Week main menu
Fixed: ‘Rush Week’ - Johnny’s Camera
An issue has been resolved in Rush Week where a Johnny player’s camera was stuck inside the character model after starting the match
The camera will now be positioned behind the character
Fixed: ‘Rush Week’ - Softlocked in Rush Week Lobby
We have resolved an issue where 6 players in a Rush Week lobby couldn’t change tabs or access any menus
Fixed: ‘Rush Week’ - Sorority Girl Cinematic
An issue has been fixed where a Sorority Girl’s leg was deformed during the cinematic intro of a match
Fixed: ‘Rush Week’ - Stuck Spot
Players would become stuck behind the front double doors, between the doors and occasionally get stuck in in-game assets
We have fixed this issue
Fixed: ‘Rush Week’ - Localization
Halloween Outfit names are now correctly localized in available languages
Fixed: ‘Rush Week’ - Vents
An issue has been fixed where vents would remain ‘in use’ throughout a match
Fixed: ‘Rush Week’ - Inconsistent Wounds
There was an issue where wound marks would appear inconsistent on the Halloween Outfits in ‘Rush Week’
Now, wound marks will be correct
Fixed: ‘Rush Week’ - Multiple Car Keys
We fixed the bug where more than one pair of car keys would spawn in multiple locations
Now, only one pair of car keys can spawn in select, random locations
Fixed: Private Matches - Boon SFX
There was an issue where the SFX for Virginia’s Boon would play in a loop at the location where she initially used her Boon
This will no longer occur
Fixed: Private Matches - Crashes
The game would crash when the party host would establish a custom lobby with at least one other player
Fixed: Private Matches - Non-Functional Native Invites
We fixed the issue where a native invite would not show up for a non-host player after they’ve joined the lobby via a code
Now, when a player joins a lobby with a code, a native invite will work as intended
Fixed: Private Matches - Missing Generator SFX
The audio for the generator was missing for whoever was the host of a custom private match
Players who host a custom private match will now be able to hear the generator SFX
Fixed: Private Matches - Host Spectating Bug
A bug has been fixed where the host couldn’t see a Victim’s character model in spectator mode after the player finished the Fuse Box minigame
The Host of a Private Match can now see all character models in spectator mode
Fixed: Private Matches- Visual Bug for Host in Spectator Mode
We have fixed a visual bug where the host of a private lobby couldn’t see the Proximity Warnings while in spectator mode
Proximity Warnings will now be visible for a host in spectator mode
Fixed: Private Matches - Perks Not Saving to Loadout
The team has fixed an issue where a Player would rejoin a custom lobby after conclusion of a match, swap to a character they did not play with in the previous match and their perk slots would unequip in their loadout
Character perks will now stay equipped in their loadout when moving onto another private match lobby
Fixed: Private Matches - Crawl Space Sound FX
We have fixed an issue where the Sound FX of the Crawl Space hitting the ground was not present when the action was canceled
The Sound FX of not completing the opening of a Crawl Space will now be present
Fixed: Private Matches - Localization
Customization prompt and settings are now correctly localized in available languages
Fixed: Private Matches - Lobby Customization
We have fixed an issue where a non-host player was able to change Private Match settings in Lobby
Now only the host can access the customization menu
For any existing or persistent issues, please use the support site.
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